J'avais posté il y a quelques années ( novembre 2006 ) en section téléchargement, la traduction sur l'article de Karate ninja sho dans le neo geo freak 1996 Vol.10 où le président de Yumekobo nous en apprenait plus sur ce jeu . ( palette de coups , nombre de fins etc... )
Donc, pour une meilleure lisibilité qu'en section téléchargement, je reposte cela ici avec en plus les scans complets .
--- START PAGE 1 ---
True to its name, the just recently founded Yumekobo is a company that
produces dreams!!
This time in our "Neo-Geo-Related Producer-Interview" we talked to
Yumekobo which was just founded in August 1996 (Heisei 8). They are currently developing the software Karate Ninja Sho for Neo Geo. We asked mainly about the foundation of the new company and the new software. Mr. [Nobuyuki Okuide], Representative Director of Yumekobo, kindly answered our questions.
Founding a strong Thirdparty-Company
- As it is a new company, let's start with the presentation of the company.
# Well, SNK founded this company together with Mr. [Teruo Inoue] (before Representative Director of Eicom), me (before CEO of Takara) and others under joint investment and it is game developing company.
We started with 80 employees of which a part comes from Eicom. As it is a new company that was just founded on August 2nd we are hoping for support (from the community).
- What is exactly your business plan?
# That is mainly the development of original software concentrating on the Neo Geo but also for PS and Sega Saturn. [Besides we are also planning to port Neo Geo Software to the other two platforms.]
At the moment there are 4 titles under development including Karate Ninja Sho and from now on as a core of SNK's thirdparty we want to enhance the lineup for the Neo Geo.
Fun-Action-Game Karate Ninja Sho
- Well then, please tell us something about the title you are currently developing, Karate Ninja Sho.
# I'll just start with the story: the earth is attacked by the [Snayker]-invaders and with the first attack America and soon the whole world is invaded.
Mankind already has no light of hope. But right when everybody thinks, that there is nothing else than waiting for death, the main characters of the game appear on the scene.
They are masters of the "Hishoryu Ninjutsu", a secret fighting technique that has been handed down since the Warring States period in Japan, and are the 4 "Karate Ninja Sho", "Karate Ninja Ai", "Karate Ninja Gun" and "Karate Ninja Shin[..]".
These 4 take actions to put an end to the world of war. That's the story.
- This sounds like a severe development of the story. Let's come then to the most important point, the concept of Karate Ninja Sho.
--- END OF PAGE 1 ---
--- START PAGE 2 ---
# This game is an orthodox action game but its selling point is that small
characters bring down huge and strong enemies.
There are also a lot of special techniques and other flashy stuff but for example it can be controlled using only one button and I hope that not
only game enthusiasts but a large group will be playing it. Of course it does also feature a two player coop mode.
- How many special attacks does each character have?
# We prepared 12 kinds of special attacks per character. Each of those
makes use of the fighter's characteristics. You can also expect some [polished] graphics.
_With the release set for autumn there's something to wait for!_
- When will it possibly appear in game centers?
# Right now "Karate Ninja Sho" is on location test and we are fixing
some details. Next will be to [straighten] it a little more and we are
planning to release it in autumn, so please wait just a bit.
- Let me ask you about Yumekobo's next developments.
# As I already said in the part about the company we are putting all our
efforts into "Karate Ninja Sho". After that we will concentrate on porting SNK software for the Neo Geo to PS and Saturn although we don't have a particular title in mind yet. But of course we will also be developing original titles.
- What message do you have for our readers?
# We will now start making games for the Neo Geo and want to develop the
production of new and fun games. Please support Yumekobo, the company that makes dreams.
_Very unique main characters - The 4 Karate Ninja_
- Before, you kindly explained the basics of the story. Now, please tell
us more about the 4 main characters.
# This time each appearing main character is accompanied by a protecting god/spirit. This also defines the fighter's character.
Sho has a blue dragon and is balanced both in attack power and speed.
(...)
traps in each stage, some of them can also be used to the advantage of the fighter
10 different endings
(...)
---
Donc, pour une meilleure lisibilité qu'en section téléchargement, je reposte cela ici avec en plus les scans complets .
--- START PAGE 1 ---
True to its name, the just recently founded Yumekobo is a company that
produces dreams!!
This time in our "Neo-Geo-Related Producer-Interview" we talked to
Yumekobo which was just founded in August 1996 (Heisei 8). They are currently developing the software Karate Ninja Sho for Neo Geo. We asked mainly about the foundation of the new company and the new software. Mr. [Nobuyuki Okuide], Representative Director of Yumekobo, kindly answered our questions.
Founding a strong Thirdparty-Company
- As it is a new company, let's start with the presentation of the company.
# Well, SNK founded this company together with Mr. [Teruo Inoue] (before Representative Director of Eicom), me (before CEO of Takara) and others under joint investment and it is game developing company.
We started with 80 employees of which a part comes from Eicom. As it is a new company that was just founded on August 2nd we are hoping for support (from the community).
- What is exactly your business plan?
# That is mainly the development of original software concentrating on the Neo Geo but also for PS and Sega Saturn. [Besides we are also planning to port Neo Geo Software to the other two platforms.]
At the moment there are 4 titles under development including Karate Ninja Sho and from now on as a core of SNK's thirdparty we want to enhance the lineup for the Neo Geo.
Fun-Action-Game Karate Ninja Sho
- Well then, please tell us something about the title you are currently developing, Karate Ninja Sho.
# I'll just start with the story: the earth is attacked by the [Snayker]-invaders and with the first attack America and soon the whole world is invaded.
Mankind already has no light of hope. But right when everybody thinks, that there is nothing else than waiting for death, the main characters of the game appear on the scene.
They are masters of the "Hishoryu Ninjutsu", a secret fighting technique that has been handed down since the Warring States period in Japan, and are the 4 "Karate Ninja Sho", "Karate Ninja Ai", "Karate Ninja Gun" and "Karate Ninja Shin[..]".
These 4 take actions to put an end to the world of war. That's the story.
- This sounds like a severe development of the story. Let's come then to the most important point, the concept of Karate Ninja Sho.
--- END OF PAGE 1 ---
--- START PAGE 2 ---
# This game is an orthodox action game but its selling point is that small
characters bring down huge and strong enemies.
There are also a lot of special techniques and other flashy stuff but for example it can be controlled using only one button and I hope that not
only game enthusiasts but a large group will be playing it. Of course it does also feature a two player coop mode.
- How many special attacks does each character have?
# We prepared 12 kinds of special attacks per character. Each of those
makes use of the fighter's characteristics. You can also expect some [polished] graphics.
_With the release set for autumn there's something to wait for!_
- When will it possibly appear in game centers?
# Right now "Karate Ninja Sho" is on location test and we are fixing
some details. Next will be to [straighten] it a little more and we are
planning to release it in autumn, so please wait just a bit.
- Let me ask you about Yumekobo's next developments.
# As I already said in the part about the company we are putting all our
efforts into "Karate Ninja Sho". After that we will concentrate on porting SNK software for the Neo Geo to PS and Saturn although we don't have a particular title in mind yet. But of course we will also be developing original titles.
- What message do you have for our readers?
# We will now start making games for the Neo Geo and want to develop the
production of new and fun games. Please support Yumekobo, the company that makes dreams.
_Very unique main characters - The 4 Karate Ninja_
- Before, you kindly explained the basics of the story. Now, please tell
us more about the 4 main characters.
# This time each appearing main character is accompanied by a protecting god/spirit. This also defines the fighter's character.
Sho has a blue dragon and is balanced both in attack power and speed.
(...)
traps in each stage, some of them can also be used to the advantage of the fighter
10 different endings
(...)
---
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